ABOUT ME​

Sophie Hearfield

3D character animator and modeller with experience creating assets and gameplay animation for real-time engines. Strong understanding of the 12 principles of animation, hard-surface modelling and asset production.

Animation


3D character animation study – 12 principles (2025). Produced a series of short animation studies applying the 12 principles of
animation, focussed on clarity of movement and expressive performance. Graded A.

2D coop platformer (2024-2025). Created player and NPC animation, including walk cycles, jump arcs, combat sequences and ability animations. Collaborated closely with designers and programmers to refine timing and responsiveness. Selected to show the project at the University of Gloucestershire’s annual GameX event.

3D modelling


Horror VR game (2025-ongoing). Created and implemented 3D assets in Unity game engine.
3D modelling with restricted poly count (2024).

Created a series of models to demonstrate understanding of efficient topology and form. Graded A.






Real-time engine experience


Animation and 3D assets implemented in Unity and Unreal Engine.

Experience integrating assets, materials and animation systems.

Comfortable whiteboxing and replacing placeholders with production-ready assets.

Source control using GitHub.



GameX showcase, May 2025

Part of one of two teams selected to participate in my university’s yearly showcase at the end of my first year, alongside third-year and master’s degree students.

I understand the value of manageable objectives, prioritisation and taking on board user feedback to create complete and appealing products within structured timeframes.

Art award, 2022

Sculpted a working door for an art competition with the theme ‘beyond’ and was ranked second-place.

Led to being selected to run the set department for a play happening later in the same academic year.


3D and animation


3Ds Max | Blender | Maya | ZBrush | Adobe Substance 3D painter

2D and editing


Procreate | Photoshop | Illustrator | Premiere Pro


Game engine and workflow


Unreal Engine | Unity | GitHub


Games Art BSc, University of Gloucestershire, 2024-present

First year average: 74.9% (A).
3D modelling, texturing and animation (A grades).
2D digital and traditional art.
UI/UX design.

ADDITIONAL EXPERIENCE

Library assistant (2020-ongoing)


Represent the County Council in a public-facing role.

Manage Duke of Edinburgh volunteers, including scheduling and supervision.






Project management (2024-2025)


Created a game for a first-year university module as part of a team of three.

Facilitated organisation, teamwork, communication and time management to create a full game by the deadline.

Selected to show the project at the University of Gloucestershire’s annual GameX event.


Set department management, Pate’s Grammar School (2022)


Managed set department for a successful play, including project management, budgeting, set design and delegating tasks.

Was asked to manage the project after winning a prize in the art
competition earlier in the year.